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All-In-One Protector 7

Navigation: Part II - Enhanced Features > Details about Copy Protection

The Basics about Copy Protection

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This feature prevents that the application can be run on different machines. It binds the license file to a hardware specific item.

 

The user cannot move the All-In-One Player from computer A to computer B, because the hardware identifiers that are used for Copy Protection will be different on any other machine - Copy protection does not prevent the copy process, but starting the All-In-One Player on non-licensed machines.

 

The place where the license file is stored is used to determine the hardware information of the machine.

 

If the license file is stored on a local machine, the hardware of the local machine will be used.

If the license file is stored on a server, then the server hardware is used (Volume ID, MAC Address, Hostname). When starting the application on a local machine within a network, All-In-One Player retrieves the server hardware even if the application is running on the local machine

If the license file is stored on a NAS drive (Network attached storage), then the hardware of the NAS is used (Volume ID, MAC Address, Hostname). When starting the application on a local machine within a network, All-In-One Player retrieves the NAS hardware even if the application is running on the local machine

If the license file is on an USB flash drive, then a criteria of the USB flash drive is used to provide copy protection

If the product is started from a CD/DVD then the license file is copied to the local PC hardware and the local PC hardware is used for copy protection

 

Copy Protection can be used as an option. You can create a license without Copy Protection by just sending out an Unlock Key without Copy Protection.